﻿#pragma once

#include "../MonsterObject.h"
#include "../../MirDatabase/MonsterInfo.h"
#include <cmath>

using namespace Server::MirDatabase;
using namespace Server::MirEnvir;
namespace S = ServerPackets;


namespace Server::MirObjects::Monsters
{
    class TucsonWarrior : public MonsterObject
    {
    protected:
        TucsonWarrior(MonsterInfo *info);

        bool InAttackRange() override;

        void Attack() override;

    private:
        void SmashAttack(int radius);
    };
}
